"Rapture #2" Comic Review
Written by James Ferguson
Published by Valiant Entertainment
Written by Matt Kindt
Illustrated by Cafu with Roberto de la Torre
Colored by Andrew Dalhouse
2017, 32 Pages, $3.99
Comic released on June 21st, 2017
As Babel prepares to attack the land of the living, Tama, Ninjak, Punk Mambo, and Magpie (formerly known as Shadowman) set out into the Deadside to stop him. This motley crew is an odd choice to save the world, but their skill set is uniquely suited for this type of work. Now we’ll see if they can avoid killing each other for long enough to fight Babel.
The dynamic within the group is fun, which provides some much needed comic relief in this gloom and doom comic. Tama the Geomancer is young and naïve. She’s the catalyst for this quest after seeing it in the all-seeing tome only she can read. Although she knew she had to bring these folks to the Deadside and endure harsh battles and despicable villains, she seems ill-equipped for the level of violence needed. Fortunately, Ninja is there to do what needs to be done. He doesn’t sugar coat anything either.
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The danger this group faces is very real. Babel’s forces can kill with a single word. How do you fight something that can do that? Sound travels faster than any human. You’d be dead before you even took a step.
Cafu’s designs for these monsters are unsettling. They’re stitched together, like demonic versions of Frankenstein’s monster. It’s as if they’re just haphazardly put back together after each battle to fight another day.
The loa from Punk Mambo and Magpie really stand out in the Deadside. They may be dark forces, but they’re colored brightly in pastels. This might take some of the fright out of a giant horned creature, however they still look rather intimidating. They’re like a beacon of hope in the dreary Deadside.
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Babel proves to be a rather capable and menacing villain. He’s haunting in his appearance and looks rather crazed. Being locked up in a tower for ages can do that to a man. Since he has a mastery of all things language, letterer Dave Sharpe takes a unique approach to the character’s word balloons. Some of the dialogue is in different colors, lower case, or even backward. This is something that can only really be done in comics. It wouldn’t work well in any other medium.
The overall story in Rapture doesn’t change much in this issue, but it’s nonetheless exciting. We get a closer look at Babel and his forces, showing just what Ninjak and his team are up against. Despite their best efforts, they may not be prepared. As with other Valiant events, Rapture is a big, bold comic that is also self-contained and easy to jump into. You don’t need to have a wide knowledge of everyone’s history to pick this up and go.