
With his first feature,
Nightmare, writer/director Dylan Bank
makes a fearless, stylish debut, fusing psychosexual horror and indie auteur
cinema.
Raised in a ruthless suburb of
Philadelphia, Bank toiled away his adolescent
years as a video store clerk. Consumed by cinema of every breed, Bank
cultivated a mania for directors — from highbrow filmmakers like Werner Herzog
and Stanley Kubrick to low-budget horror mavericks like Roger Corman and Sam
Raimi. By the time he escaped from
Vassar
College, he knew he had no choice. He
had to make his film.
Were it not for this obsession,
Dylan Bank may never have slain the constant obstacles that threatened his
Nightmare. Bank scrounged a
meager budget from private investors seduced by his dark vision, vehemently
refusing to rest until his work was done.
At last, Bank has brought his
dreams to life — and convinced the world they're just fiction.

Dylan Bank, Co-writer and Director of
Nightmare
HorrorTalk:
Have you always wanted to make movies?
Dylan Bank:
I've always been interested in something creative, whether it's acting or music
or writing or lying. Filmmaking was a natural combination of all the creative
elements. Plus, it's pretty thankless to be a painter.
HT: Who are your influences?
DB: I've
always loved the surreal. From Dali to Dr. Seuss, surrealism has always been a
part of my life. We dream fantastic and reality-bending adventures for
ourselves, and then cast them off before breakfast, living in the steady waking
world. Most people spend their lives trying to keep reality straight, but
someone like Goya or Borges revels in living between the worlds of dreams and
sanity. What inspired me to make
Nightmare is the horror of having your very world turn on you
— of reality itself becoming an enemy. It's
Dali who first made me realize the power of reality, because he so beautifully
ditched it.
HT:
This is different from
most horror films because it seems to be a 'thinking man's' horror film. Was
this your intention going in?
DB:
My intention going into Nightmare was to make the most intense and
surprising movie of all time. To truly surprise people, you have to make them
think, to take them on a trip they never expected, and that's hard. When you
watch an episode of "CSI," you know by the time the clock ticks over to
11pm, whoever had the "bad guy" music playing behind them will be in jail. In
Nightmare, I've had people tell me that even at the beginning of the
final scene of the film they still didn't know how it was going to end.
HT: What was the budget for the film? How did you finance it?
DB:
We got a couple hundred grand from private investors who believed in us, so we
had 100 percent creative control (Sweet!). Some people might say that doesn't
sound like a lot of money for a movie, but Morgan Pehme [co-writer of
Nightmare. -Ed.] and I wrote the film thinking of doing it on no budget
— you know, just me, a camera and the actors
—
so when we got the money, we could really flex our muscles.
HT:
What was it shot on?
DB:
We shot on HD using the
Panisonic Varicam. If we had tried to make Nightmare only a few years
ago, we would have had to spend all our money on film stock and the endless
expenses that follow. HD is the indie filmmaker's best friend because for
relatively low cost we have visuals that are full theatrical quality. In
general, HD is so new it's a rarity to find a talented cinematographer who is
already experienced in HD. We were lucky to find
Valentina Caniglia,
who not only was capable of giving us dense and one-of-a-kind visuals, but also
was technically adept with the complicated equipment.
HT:
Where were your
locations?
With the exception of a stint
in
Franklinville,
New Jersey, the film was shot entirely in the
New York City
metropolitan area. We did select scenes in Queens (like the classroom scene at
York College in Jamaica), Manhattan, Long Island and The Bronx, but most of the
film was shot in the Williamsburg and
DUMBO neighborhoods
of Brooklyn. So much of Nightmare is insane, for that element to work it
had to be grounded in reality, in a real city with real people.

HT:
The score is amazing,
especially for an indie film. How did you hook up with Kangol?
DB:
It was an exciting experience to compose with a hip hop legend like that. You
know, he has three platinum and two gold records for his work as a producer. The
score is the subconscious element of a movie, and Kangol really understands
that. He and I combed over every inch of this film, composing much of the score
on
MIDI, meaning that all the music started out electronic. A few
of those songs, our theme, "The Nightmare Waltz" for example, we then sent out
to the producer Morgan Pehme's aunt, Olivia Pehme-Peters, a very talented
violinist and composer in the Canary Islands. She and several other classical
musicians there recorded the live arrangements (incidentally, they are also the
theme of our website
NightmareTheMovie.com). I've been a cellist my
whole life, and there was a time when I was pretty good, but Olivia and the
others who perform on our soundtrack are truly great musicians, and I'm glad you
appreciate what they recorded with us.
We were just really lucky with
music in general. Morgan brought Kangol aboard who he knew through Wendell
Sawyer of
Blue
Magic and Richard Poindexter and Alex Brown of
The Persuaders.
All three of those guys make great cameos in Nightmare.
Our friend Charlie Walker, the
drummer of Gavin Rossdale's new band
Institute, agreed
to play the film's critical drum solo. You can hear some of it in the trailer.
HT:
There is a lot of full
frontal nudity in the movie from both male and female actors. How tough was it
to get actors for these nude scenes?
DB:
Oh, get over it, we're all just monkeys that got cold. Seriously though, the
nudity is ingrained in this film, it's a part of the plot, a part of the
atmosphere, a part of the horror. The nudity in this film isn't intended to
titillate, it's meant to discomfort people. Our actors were interested in being
in a great film, and they accepted the nudity as an integral element of
Nightmare. We didn't have actors turn us down.
HT:
Why doesn't the main
character have a name?
DB:
In Nightmare, we strip
away everything from our main character, played by
Jason Scott
Campbell. All the safeties and comforts we rely on in life – our
reputations, our friends, our bedrooms, our clothes and, finally, our
identities. You're pretty sharp, though. A lot of people never notice he
doesn't have a name.
HT:
Nightmare has won a slew
of awards, including Best Feature and People's Choice at the
2005 Chicago Horror
Film Festival. How much is that helping you get the word out there for
Nightmare?
DB:
It helps immensely. There are
countless movies, books, TV shows, plays, motivational speakers, strip clubs,
etc., that are trying to get you to look over at them and buy what they're
selling. We're competing with stars and multi-million dollar franchises, because
it's the same 10 bucks to get in the theater no matter who makes the movie. For
a movie like Nightmare, where everything about it is new, it helps to
have someone else proclaiming that it's good. I believe once you see
Nightmare you'll never forget it, but first you have to decide to take a
chance on it.
HT:
What was the biggest
hurdle you had to overcome when making this movie?
DB:
A director has to do
everything through other people. I sometimes joke that a good director is just a
brain in a jar — controlling everything, but
not touching anything. You have to get the shot you want through your
cinematographer, the performance through the actor, and so on. This means you
have to communicate and be able to articulate what you want from the moment you
walk in the door. Sometimes it feels like it would be easier to just do it
yourself or demonstrate to the crew member what you want, but no. You learn a
lot about people by figuring out how best to communicate with them.
HT:
Is there any advice you
can give to future filmmakers?
DB:
Make shoddy movies, so Nightmare is the only thing out there worth
watching. Or, wait, you mean good advice? Imagine you're sitting in a movie
theater, the lights go down, and you think, "Oh, I hope this is an unforgettable
journey I'm about to go on!". Make that movie you've been hoping to see your
whole life. If someone else already made that movie, just do a sequel, it'll
probably make more money. Then buy a younger, more attractive body and have your
brain transplanted inside. Am I getting off topic?
HT:
What's next on your
plate?
DB:
Morgan and I have another movie we've written together. It's a sci-fi movie
about the end of the world, and it takes place almost exclusively in the woods.
Call me crazy, but I think it just might change the world.